Framework Client
OnPlayerLoaded
Function gets called when the player loads into the server
Framework.OnPlayerLoaded = function()
-- Player Loaded Into The Server
end
OnPlayerUnload
Function gets called when the player leaves the server
Framework.OnPlayerUnload = function()
-- Player Left The Server
end
OnJobUpdate
Function gets called when the players job changes
Framework.OnJobUpdate = function()
-- Player Job Changed
end
OnJobDutyUpdate
Function gets called when the players job duty changes
Framework.OnJobDutyUpdate = function()
-- Player Job Duty Changed
end
OnGangUpdate
Function gets called when the players gang changes
Framework.OnGangUpdate = function()
-- Player Gang Changed
end
OnPlayerDataUpdate
Function gets called when the players data updates
Framework.OnPlayerDataUpdate = function()
-- Player Data Changed
end
Player
Framework.Player
returns: Player
local player = Framework.Player
print(player.Firstname, player.Lastname)
CreateCallback
Function Creates Client Callback.
Framework.CreateCallback(name, cb)
- name:
string
- cb:
function(cb, ...)
Framework.CreateCallback('clientcallbackname', function(cb, value1, value2)
cb(value1, value2)
end)
TriggerCallback
Function Triggers Server Callback
Framework.TriggerCallback(name, cb, ...)
- name:
string
- cb:
function(...)
Framework.TriggerCallback('servercallbackname', function(result1, result2)
print(result1, result2)
end, value1, value2)
SpawnVehicle
Function Spawns Vehicle
Framework.SpawnVehicle(cb, model, coords, warp)
- cb:
function(netid)
- model
number | string
- coords?
vector3 | vector4
- warp?
boolean
Framework.SpawnVehicle(function(netid)
local vehicle = NetToVeh(netid)
SetVehicleNumberPlateText(vehicle, 'MYPLATE')
end, 'dominator')
ToggleDuty
Toggle Job Duty
Framework.ToggleDuty()
Notify
Show Notification Message
Framework.Notify(message, type, length)
- message:
string
- type
info | success | error
- length
number
Framework.Notify('My Notification Message', 'info', 5000)
IsPlayerDead
Check If Player Is Dead
Framework.IsPlayerDead()
returns: boolean
GetStatus
Get Player Status
Framework.GetStatus(key)
- key:
string
returns: number
Framework.GetStatus('hunger')