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Shout Out To Djonluc (opens in a new tab) For Making A Installation And Getting Started Guide
Merchants
Merchants are located in the merchants folder, you can create any custom merchant by creating a new lua file and following the guide below.
Getting Started
Create a merchant by creating a new lua file and name it anything you want.
merchants/YourMerchantName.lua
Config.Merchants['YourMerchantName'] = {
}
Merchant Types
Creates Wandering Ped
Config.Merchants['YourMerchantName'] = {
type = "server",
}
- type:
string
- server:
ped
- client:
ped
model
zone
- server:
Ped (Server)
Merchant Walks The Single Path
- model:
hash
- coords:
vector3[]
['ped'] = {
model = `ped_model`,
coords = {
vector3(0.0, 0.0, 0.0),
vector3(0.0, 0.0, 0.0),
vector3(0.0, 0.0, 0.0),
vector3(0.0, 0.0, 0.0),
}
},
Weapons (Server)
You can give the ped merchant a weapon either visible or hidden but only works on server ped
- visible?:
boolean
- model:
hash
- accuracy:
number
- armor?:
number
['weapon'] = {
visible = true,
model = `weapon_model`,
accuracy = 100,
armor = 100,
},
Ped (Client)
Static Merchant
- model:
hash
- coords:
vector4[]
- scenario?:
string
- animation?:
table
- name:
string
- dictionary:
string
- name:
['ped'] = {
model = `ped_model`,
coords = vector4(0.0, 0.0, 0.0, 0.0),
scenario = 'scenario_name',
animation = { name = 'animation_name', dictionary = 'animation_dictionary' }
},
Zone (Client)
BoxZone Target
- coords:
vector4
- length:
number
- width:
number
- minZ:
number
- maxZ:
number
['zone'] = {
coords = vector4(0.0, 0.0, 0.0, 0.0),
length = 0,
width = 0,
minZ = 0.0,
maxZ = 0.0,
},
Shop Types
Check out Shop for more details
Blips
Check out Blips for more details