Config
cl_config.lua
You can change the Scroll from x to y to make the UI scroll on the Y axis
-- ❗ CLIENT NOTIFICATION ❗
Config.Notification = function(title, message, type, time)
Framework.Notify(message, type, time)
end
-- ❗ MERCHANT UI SCROLL ❗
Config.Scroll = 'x'
sh_config.lua
⚠️
Target Interaction Only Load On Spawn
ℹ️
You can Turn On Debug To Preload Targets Without Having To Spawn Each Time, Make Sure To Turn It Off When Done.
Config = {}
-- ❗ MERCHANT DEBUG ❗
Config.Debug = true
-- ❗ MERCHANT PATH DEBUG ❗
Config.PathDebug = false
-- ❗ MERCHANT CREATION TOOL ❗
Config.CreationTool = true
-- ❗ INVENTORY PATH FOR IMAGES ❗
Config.Inventory = 'qb-inventory/html/images/'
-- ⚠️ DON'T TOUCH ⚠️
Config.Merchants = {}
sv_config.lua
-- ⚠️ DON'T TOUCH ⚠️
Config.Currencies = {}
-- ❗ EXAMPLE MERCHANTS ❗
Config.Examples = true
-- ❗ SERVER NOTIFICATION ❗
Config.Notification = function(src, title, message, type, time)
Framework.Notify(src, message, type, time)
end
-- ❗ DISCORD WEBHOOK LOGGING ❗
Config.Discord = {
['open'] = '',
['buy'] = '',
['sell'] = '',
['market_buy'] = '',
['market_sell'] = '',
['market_collect'] = '',
}
sv_currencies.lua
-- ❗ CURRENCY: CASH ❗
Config.Currencies['cash'] = {
label = '${amount}',
check = function(src, data)
local Player = Framework.GetPlayer(src)
local cash = Player.GetMoney('cash')
return cash >= data.amount
end,
remove = function(src, data)
local Player = Framework.GetPlayer(src)
return Player.RemoveMoney('cash', data.amount)
end,
add = function(src, data)
local Player = Framework.GetPlayer(src)
return Player.AddMoney('cash', data.amount)
end,
}
-- ❗ CURRENCY: BANK ❗
Config.Currencies['bank'] = {
label = '${amount}',
check = function(src, data)
local Player = Framework.GetPlayer(src)
local bank = Player.GetMoney('bank')
return bank >= data.amount
end,
remove = function(src, data)
local Player = Framework.GetPlayer(src)
return Player.RemoveMoney('bank', data.amount)
end,
add = function(src, data)
local Player = Framework.GetPlayer(src)
return Player.AddMoney('bank', data.amount)
end,
}
-- ❗ CURRENCY: ITEM ❗
Config.Currencies['item'] = {
label = '{amount}x {item}',
check = function(src, data)
return Framework.GetItemCount(src, data.item) >= data.amount
end,
remove = function(src, data)
return Framework.RemoveItem(src, data.item, data.amount)
end,
add = function(src, data)
return Framework.AddItem(src, data.item, data.amount)
end,
}