Target

Target

DisableTarget

Disables target

Target.DisableTarget(state)
  • state : boolean

AddGlobalObject

Create Global Object Target

Target.AddGlobalObject(options)

RemoveGlobalObject

Remove Global Object Target

Target.RemoveGlobalObject(labels)
  • labels : string | string[]

AddGlobalPed

Create Global Ped Target

Target.AddGlobalPed(options)

RemoveGlobalPed

Remove Global Ped Target

Target.RemoveGlobalPed(labels)
  • labels : string | string[]

AddGlobalPlayer

Create Global Player Target

Target.AddGlobalPlayer(options)

RemoveGlobalPlayer

Remove Global Player Target

Target.RemoveGlobalPlayer(labels)
  • labels : string | string[]

AddGlobalVehicle

Create Global Vehicle Target

Target.AddGlobalVehicle(options)

RemoveGlobalVehicle

Remove Global Vehicle Target

Target.RemoveGlobalVehicle(labels)
  • labels : string | string[]

AddModel

Create Model Target

Target.AddModel(models, options)
  • models : number | string | table<number | string>
  • options : Options[]

RemoveModel

Remove Model Target

Target.RemoveModel(models, labels)
  • models : number | string | table<number | string>
  • labels : string | string[]

AddEntity

Create Entity Target

Target.AddEntity(entities, options)
  • entities : number | table
  • options : Options[]

RemoveEntity

Remove Entity Target

Target.RemoveEntity(entities, labels)
  • entities : number | table
  • labels : string | string[]

AddBone

Create Bone Target

Target.AddBone(bones, options)

RemoveBone

Remove Bone Target

Target.RemoveBone(bones, labels)
  • bones : string | table
  • labels : string | string[]

RemoveZone

Removes a target zone

Target.RemoveZone(id)
  • id : number | string