Target
DisableTarget
Disables target
Target.DisableTarget(state)
- state :
boolean
AddGlobalObject
Create Global Object Target
Target.AddGlobalObject(options)
- options : Options[]
RemoveGlobalObject
Remove Global Object Target
Target.RemoveGlobalObject(labels)
- labels :
string | string[]
AddGlobalPed
Create Global Ped Target
Target.AddGlobalPed(options)
- options : Options[]
RemoveGlobalPed
Remove Global Ped Target
Target.RemoveGlobalPed(labels)
- labels :
string | string[]
AddGlobalPlayer
Create Global Player Target
Target.AddGlobalPlayer(options)
- options : Options[]
RemoveGlobalPlayer
Remove Global Player Target
Target.RemoveGlobalPlayer(labels)
- labels :
string | string[]
AddGlobalVehicle
Create Global Vehicle Target
Target.AddGlobalVehicle(options)
- options : Options[]
RemoveGlobalVehicle
Remove Global Vehicle Target
Target.RemoveGlobalVehicle(labels)
- labels :
string | string[]
AddModel
Create Model Target
Target.AddModel(models, options)
- models :
number | string | table<number | string>
- options : Options[]
RemoveModel
Remove Model Target
Target.RemoveModel(models, labels)
- models :
number | string | table<number | string>
- labels :
string | string[]
AddEntity
Create Entity Target
Target.AddEntity(entities, options)
- entities :
number | table
- options : Options[]
RemoveEntity
Remove Entity Target
Target.RemoveEntity(entities, labels)
- entities :
number | table
- labels :
string | string[]
AddBone
Create Bone Target
Target.AddBone(bones, options)
- bones :
string | table
- options : Options[]
RemoveBone
Remove Bone Target
Target.RemoveBone(bones, labels)
- bones :
string | table
- labels :
string | string[]
RemoveZone
Removes a target zone
Target.RemoveZone(id)
- id :
number | string